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第10章

Here is another matter which every horseman ought to know, and that is within what distance a horse can overhaul a man on foot; or the interval necessary to enable a slower horse to escape one more fleet.It is the business rather of the cavalry general to recognise at a glance the sort of ground on which infantry will be superior to cavalry and where cavalry will be superior to infantry.He should be a man of invention, ready of device to turn all circumstances to account, so as to give at one time a small body of cavalry the appearance of a larger, and again a large the likeness of a smaller body; he should have the craft to appear absent when close at hand, and within striking distance when a long way off; he should know exactly not only how to steal an enemy's position, but by a master stroke of cunning[1] to spirit his own cavalry away, and, when least expected, deliver his attack.Another excellent specimen of inventiveness may be seen in the general's ability, while holding a weak position himself, to conjure up so lively an apprehension in the enemy that he will not dream of attacking; or conversely, when, being in a strong position himself, he can engender a fatal boldness in the adversary to venture an attack.Thus with the least cost to yourself, you will best be able to catch your enemy tripping.

[1] Or, "sleight of hand"; and for {kleptein} = escamoter see "Anab." IV.vi.11, 15; V.vi.9.

But to avoid suspicion of seeming to prescribe impossible feats, I will set down, in so many words, the procedure in certain crucial instances.

The best safeguard against failure in any attempt to enforce pursuit or conduct a retreat lies in a thorough knowledge of your horse's powers.[2] But how is this experience to be got? Simply by paying attention to their behaviour in the peaceable manouvres of the sham fight, when there is no real enemy to intervene--how the animals come off, in fact, and what stamina they show in the various charges and retreats.

[2] {empeiria}, "empirical knowledge."

Or suppose the problem is to make your cavalry appear numerous.In the first place, let it be a fundamental rule, if possible, not to attempt todelude the enemy at close quarters; distance, as it aids illusion, will promote security.The next point is to bear in mind that a mob of horses clustered together (owing perhaps to the creatures' size) will give a suggestion of number, whereas scattered they may easily be counted.

Another means by which you may give your troop an appearance of numerical strength beyond reality consists in posting, in and out between the troopers, so many lines of grooms[3] who should carry lances if possible, or staves at any rate to look like lances--a plan which will serve alike whether you mean to display your cavalry force at the halt or are deploying to increase front; in either case, obviously the bulk and volume of the force, whatever your formation, will appear increased.Conversely, if the problem be to make large numbers appear small, supposing you have ground at command adapted to concealment, the thing is simple: by leaving a portion of your men exposed and hiding away a portion in obscurity, you may effect your object.[4] But if the ground nowhere admits of cover, your best course is to form your files[5] into ranks one behind the other, and wheel them round so as to leave intervals between each file; the troopers nearest the enemy in each file will keep their lances erect, and the rest low enough not to show above.

[3] Cf.Polyaen.II.i.17, of Agesilaus in Macedonia, 394 B.C.(our author was probably present); IV.iv.3, of Antipater in Thessaly, 323B.C.

[4] Lit."steal your troopers." See "Cyrop." V.iv.48.

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